![]() ![]() The game was initially built for arcade machine Atomiswave platform but has expanded to be compatible with playstation2 as well as PC with the aid of an emulator.Ī Donkey Slug which is one of the many other Slugs that player can take controlĪlthough the world of Metal Slug is linear, there are branching paths available for the player to take for them to experience different enemies and mount different Slugs. Technology: Player tracking projectiles and AI baked boss attack patterns were used to kill the player. Story: Bringing back the Martians and Rebels found in Metal Slugs 2, X and 3, instead of teaming up against the Rebels to fight against the Martians, we formed an alliance with both of them in order to bring down an even greater threat in a nostalgic yet refreshing storyline. Coupled with great background music and catchy blast sound effects made the overall aesthetics of the game a pleasing one indeed. The shadings and colors used also matches the military and war theme that Metal Slug encompasses which helps players to be better immersed in the game. Differentiating itself from its predecessors are the unique skills that each character have and the ability to carry and switch between 2 types of weapons.Īesthetic: The sprites and animation of Metal Slug is one of the best I’ve seen and it adds value to the gaming experience since 2D side-scrolling games generally does not have a wide variety of actions that player can do which means good sprites and animations are key in creating a more versatile and lively 3D world on a 2D plane. The game also supports 2 players where you can tag a buddy along to help tackle the challenging enemies and bosses. The player can choose to play under a strict time limit or no time limit at all. Players will be instantly killed when hit by enemy fire and hence have to elegantly dodge every incoming projectile while finding the right opportunity to gun down their adversaries. Mechanics: The game mechanic features a 2d side scrolling movements with various different weapons and vehicle/animal mounts known as “slugs” to aid the player in clearing the various missions with a boss at the end of every mission. The player selection of Metal Slug 6 showing all 6 characters, The objective is to clear the 6 stages known as missions by gunning down enemies with the aid of weapons and mounts known as “slugs”. I chose to focus on Metal Slug 6 as it has the most diverse range of characters, each with their own unique sets of skills that sets it apart from its predecessor. When it says "Max" enemies and destructible objects will drop coins for an extra high score.The Metal Slugs franchise is a side-scrolling, run and gun action game that originally marketed as an arcade game but is also available to be played on the pc with the aid of an emulator. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. The score is now multiplied by powers of 2. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. Two gun power-ups can now be carried at the same time. ![]() Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Conversely, the sliding technique from Metal Slug 5 has been removed, and players except Fio and Ralf only receive half as much ammo for special guns. A secondary melee attack is also available. Characters can now throw away one gun power-up's worth of ammunition, to give to the other player or simply discard altogether. New techniques are now present, activated through certain button combinations. ![]() Easy mode lowers the difficulty of the game and changes the player's default weapon to the Heavy Machine Gun however, the game ends just before the fifth and final mission.Īs with previous installments, Metal Slug 6 adds a number of new Slugs as well as a new weapon, the Zantetsu Sword, which allows the player's melee weapon to emit lethal energy waves that can neutralize enemy firepower. There are now two modes of play the player can choose from right at the beginning: Easy and Hard. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. It is also featured in Metal Slug Anthology for the Wii, PlayStation 2 and PlayStation Portable. There was a PS2 port on September 14, 2006. Metal Slug 6 is a run and gun video game for the Sammy Atomiswave arcade platform in the Metal Slug series. ![]()
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